﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CastleOfTheDisillusioned {
	class SpawnInfo : Entity {
		//Just to hold the info of where a player should spawn
		public SpawnInfo(double X, double Y) {
			this.X = X;
			this.Y = Y;
			this.Width = 0;
			this.Height = 0;
		}
	}
}
